I loved the Ancestor's Scroll/Map and brought them on almost every run, but messing with the Shambler on Stygian is probably not a risk I'm going to take. ![]() For example, telling someone Ancestor's Musketball/Sun Ring is great for Houndmaster/Arbalest doesn't help anyone if they lose a party in the Cove trying to get them. You also can't tell people a lot of trinket/fight strategies because there's so many combinations. You don't find too many Stygian guides that include the Flagellant because he came out after everyone had already played the base game, but he is pretty involved in Stygian speed runs that people post on Youtube. I completed Darkest and started Stygian and honestly that's a pretty good guide since it's hard to refute any points. Plus his big heals have insanely good scaling.Your best bet is the reddit subthread, it's pretty active and also has hilarious memes. He's not quite as good at high levels because his damage does not scale well, but not so much to make him obsolete. ![]() Reclaim is pretty bad too unless you want to run a back row healer gimmick (you shouldn't, but you can if you want to.) Rain of Sorrows is ridiculously terrible, but you can bring it if you're desperate to have a way to do chip damage to the rearmost position. Periodically swap in Endure to help manage stress. Use Suffer tactically to save vulnerable party members from bleed/blight/mark while diverting damage to him that he'll just heal off with Exsang/Redeem effectively for free. Spam attacks until he gets under half health, then bust out Exsanguinate/Redeem to fill him back up while also delivering a super-powerful bleed or heal. ![]() His basic attack is quite good as long as you keep him away from the Ruins/Cove where bleed resist abounds. He's a pretty strong self-sustaining damage dealer / off-tank who can occasionally deliver huge burst heal.
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